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País | - |
Emissor | - |
Período | - |
Calendário | Gregoriano |
Período de emissão | 1986 - 1987 |
Console | Amstrad CPC |
Modo de jogo | Single player |
Idioma | English |
Licença | Licensed |
Produtora | Firebird Software |
Gênero | Strategy |
Informações técnicas | |
Tipo de item | Jogo eletrônico |
Material | |
Peso | - |
Largura | - |
Altura | - |
Espessura | - |
Comentários | |
The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum.[1] It was reworked in machine code as Rebelstar, published by Firebird in 1986.[2] A sequel, Rebelstar II, was published in 1988 by Silverbird.[3] Rebelstar, but not its sequel, was also adapted for the Amstrad CPC home computer.[4] Each title in the Rebelstar series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and form the beginning of a development history that led to the Laser Squad and X-COM series.[5] A spiritual successor titled Rebelstar: Tactical Command was developed by Gollop's Codo Technologies and released for the Game Boy Advance by Namco in 2005. Two more Namco projects, Rebelstar: Psionic Rebellion and Rebelstar 2: The Meklon Conspiracy, were cancelled. |

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Faces

Face
Emissões
1987
Calendário | Gregoriano |
Primeira emissão | 01/01/1987 |
Última emissão | 1987 |
Observações | The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum.[1] It was reworked in machine code as Rebelstar, published by Firebird in 1986.[2] A sequel, Rebelstar II, was published in 1988 by Silverbird.[3] Rebelstar, but not its sequel, was also adapted for the Amstrad CPC home computer.[4] Each title in the Rebelstar series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and form the beginning of a development history that led to the Laser Squad and X-COM series.[5] A spiritual successor titled Rebelstar: Tactical Command was developed by Gollop's Codo Technologies and released for the Game Boy Advance by Namco in 2005. Two more Namco projects, Rebelstar: Psionic Rebellion and Rebelstar 2: The Meklon Conspiracy, were cancelled. |
1986
Calendário | Gregoriano |
Primeira emissão | 01/01/1986 |
Última emissão | 1987 |
Observações | The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum.[1] It was reworked in machine code as Rebelstar, published by Firebird in 1986.[2] A sequel, Rebelstar II, was published in 1988 by Silverbird.[3] Rebelstar, but not its sequel, was also adapted for the Amstrad CPC home computer.[4] Each title in the Rebelstar series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and form the beginning of a development history that led to the Laser Squad and X-COM series.[5] A spiritual successor titled Rebelstar: Tactical Command was developed by Gollop's Codo Technologies and released for the Game Boy Advance by Namco in 2005. Two more Namco projects, Rebelstar: Psionic Rebellion and Rebelstar 2: The Meklon Conspiracy, were cancelled. |
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